In this competitive game, the consumer, supplier and manager all get involved to build the unseen beauty in the city; and they all have been fighting hefty. Through all the competition, the constructors could then gain enough floor area to make a good living environment. On to that, they even were able to provide lease in a reasonable price which led to a win-win situation with the participators of the game.
Buildings that are built according to the floor area ratio can be misunderstood as a site that's made for personal greed. Of course, we can't say that the 'floor area ratio' does not prefer gaining short-term profits. But this game considers 'long-term usage' over 'personal greed'. Those who participate in this game think that the city and space has an intimate relation with the color of culture.
As Seoul started to prefer a small-sized, gradual exploitation this floor area ratio game also started to change. It gained new chances from growing out from the super-sized exploitation.
It will be worth seeing how the 'floor area ratio' players will take action through this new change.